[v1000] Set Rings

Modding isn't something full supported yet, but since people are going have a go anyway post here and we'll try and get some info out there.

[v1000] Set Rings

Postby Seilaerion » Tue Oct 11, 2011 8:43 am

So I came up with the idea of adding an extra item for each set, which would allow people to substitute them for one item in the main set, allowing them to use a different piece of equipment. The result was the Set Rings(for all but three sets since they already have rings, for which I added in shield type items). The items are subpar for their level generally and thus can be viewed as a trade-off. You're sacrificing the stats and abilities of the ring or shield slot to be able to add in a different item while keeping your set appearance and bonus.

The Mysterious Man
Herman the Hermit has apparently been sheltering a mysterious man that claims he has some relics of long lost heroes. He offers these items to anyone that manages to find him, for a hefty price of course, I mean hey, even secretive shady people gotta make a living, right?

How To "Install"
1) Download the mods.zip file located here
2) Place mods.zip in the directory where you have LoY installed(mods.zip should be in the same folder as "legendsofyore.jar" and "loy-latest.jar" etc.
3a) If you know how, run the appropriate command:
-Windows
Code: Select all
java -cp mods.zip;loy-latest.jar org.newdawn.touchapi.applet.TouchFrame

-Mac/Linux
Code: Select all
java -cp mods.zip:loy-latest.jar org.newdawn.touchapi.applet.TouchFrame

Note: I don't use Mac OS or Linux so sorry if that's wrong x.x
3b) If you don't know how to run that command and are running Windows, download the batch file here, place the batch file in the same directory as mods.zip and run it.
3c) Sorry, I don't have an alternative for Mac/Linux. But really if you're running Linux you should know how to do it anyway, if you're using a Mac though, sorry =/
4) Enjoy the game, and ignore the console =p


My Original Plan
The end result of the mod is not quite what I'd hoped for, as far as the implementation of the items goes anyway. I had intended to make a boss for each item with their own special areas which players would have to find and then take down the bosses(planned to be "Ancient Heroes", enemies with Legend level stats using the set appearance, such as the Ancient Elf/Elven Hero for the Elven Ring) to get their hands on these alternate items. It is, however, not in my power to add new maps.(I can add new dungeon floors, and I can edit existing maps/zones, but not make new ones, which put an end to the idea).

Instead, the mod is a lot more boring and I've resorted to making a shop for the items, they're not exactly cheap, but I think the prices are fair for their levels and considering the bosses the player would have to face in the original idea I think it's balanced. Also, I suck at art in general, including spriting, so all of the items look kind've meh. 9 of the 10 items are just modifications of existing items, while one is made from scratch by me, whether that's for better or for worse, you decide.

Note: For players that don't want to bother finding the NPC(though it really shouldn't be all that hard given the information at the beginning about Herman) there's a text file included in the zip which will guide you to him.

If anyone has any questions about or problems with the mod, please post. Likewise with suggestions, etc etc =p
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Re: [v1000] Set Rings

Postby kevglass » Tue Oct 11, 2011 9:08 am

Just to note, any problems you get because of using Mods with your save games or whatever are your problem :)

Nice work! :)

Cheers

Kev
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Re: [v1000] Set Rings

Postby Seilaerion » Tue Oct 11, 2011 9:10 am

kevglass wrote:Just to note, any problems you get because of using Mods with your save games or whatever are your problem :)

Nice work! :)

Cheers

Kev


What he said, I meant to add that in there haha =p Be sure to back up your saves just in case. I'll also note that the items begin at id 1000, and since official items are currently only in the 300s, there shouldn't be any conflict there for quite some time at least =p
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